Installing the engine#

To connect the blueprint design server to a cloud system, you need a Heat orchestration engine. Heat orchestration engines interpret blueprints and use them as patterns for cloud resources. To connect to OpenStack-based clouds, you extend the engine that is associated with the cloud. To connect to all other clouds, you install an engine with UrbanCodeā„¢ Deploy.

The blueprint designer uses OpenStack Heat engines that are customized with special resource types, which represent artifacts on UrbanCode Deploy and on cloud systems. With these resource types, you can create blueprints that include UrbanCode Deploy components and blueprints that you can provision to clouds.

You can connect to non-OpenStack clouds by installing an engine provided by UrbanCode Deploy, or you can connect to an OpenStack cloud by extending the Heat engine that is associated with the OpenStack cloud. For information that shows the typical topologies, see Systems and topology overview.

Connecting to a non-OpenStack cloud:

To connect to a non-OpenStack cloud, you must install a standalone engine provided by UrbanCode Deploy.

In this scenario, you install by using the install.sh script. This script installs an OpenStack Keystone and Heat engine provided by the UrbanCode Deploy blueprint designer. The Heat engine is installed with plugins that allow the blueprint designer to integrate with an UrbanCode Deploy server and with non-OpenStack clouds.

Connecting to an OpenStack-based cloud:

To connect to an OpenStack-based cloud, you must extend the Heat engine that is associated with the OpenStack cloud; do not use an engine that is provided by UrbanCode Deploy.

In this scenario, you install the plugins by using the extend-ucd-existing-engine.sh script. This script installs the plugin into an already existing Heat engine of your OpenStack installation. This plugin allows the blueprint designer to integrate with an UrbanCode Deploy server.

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